The game's controls are pretty standard racing fare, with X being your acceleration, and your brake and reverse occupying the square and circle buttons. If you don't have to worry about on-coming traffic getting in your way, what do you have to worry about? This really adds a level of simplicity to the game that makes races almost too-easy to win. Even if you're a slim Saturn Sky Roadster and you encounter a bulbous SUV on the road, if you hit it, it'll just pop off the road like it was made of plastic. Your car, no matter what make or model, behaves like a tank. But there's one big facet of the game that negates any and all traces of realism. This would be alright however, if the game were aiming for realism. You also don't have a lot of freedom in most of the challenges, and the game penalizes you for doing things like going off-road (something that I do quite often in racing games). All the challenges are set up the same way the only thing that changes is where you go. It's not a very complex game, and I suppose that will appeal to some, but the whole thing feels a little monotonous to me. Also, your freedom in designing the track and setting the race rules is considerably limited.Īnd that's about all there is to it. Because the online structure is relatively new, you may have to stalk other players and literally tailgate them for awhile to effectively challenge them. This is a pretty neat concept, but doesn't work as well as you might hope. The central idea here is that while everyone's doing their own individual one-player challenges, they can randomly decide to race someone else. This is where the "massively open online racing" comes in to play. Now, if you have your online function enabled, you'll see a whole bunch of other players from the world over sharing the road with you. It's vital in this game to have several classes of cars because later challenges may require certain classes, so don't go wasting all your money on that one car you've had your eye on. Your GPS system will guide you to several challenges that will help you earn money so you can buy more cars. It feels a little weird looking at real estate while expecting to race cars, but the idea is that eventually you'll have to make money racing to upgrade your house to one with a bigger garage.Īfter you're done with your shopping spree. You'll have the choice of a few mid-grade dealerships like Ford and Saturn, and eventually you can purchase your very first car. The game starts with you needing to buy a car.
Although there are some pretty good facets to the game, and it certainly delivers on its "massively open online racing" scheme, overall, I have to say that I'm mostly unimpressed with the newest Test Drive game.
That's the vibe you get from Test-Drive Unlimited. No stress, no bosses breathing down your neck, just feeling peaceful. You're relaxing somewhere in a Hawaiian paradise, sipping away on mixed drinks.